The Search That Started Everything

In the spring of 2025, Jeff went looking for a scripture memorization app. He'd always had a hard time retaining what he read, and figured there had to be something out there that made it stick. He checked the App Store. Searched YouTube. Asked around. Nothing really did what he was looking for.

So he figured he'd just make it himself.

"I couldn't find what I needed, so I figured I'd make it. That's when God laid it on my heart to actually do this — to start a studio."

What he first pictured as a Bible trivia game slowly grew into something more — a proper scripture study app, then a second project on the drawing board, then a third. LightSpire Games was officially founded in June 2025. Verse Bound shipped in April 2026. Less than a year from the first search.

Jeff - LightSpire Games Developer

Faith, Found

Jeff grew up Catholic. Did the church thing growing up, then drifted away in high school like a lot of people do. He spent the next couple decades searching — trying on different things along the way, including Islam, Rosicrucianism, even a season in Satanism. None of it filled the void. He was 42 years old when that finally changed.

August 9, 2014. He was watching God's Not Dead. He'll tell you it wasn't even the arguments in the film that got to him — it was the ending. A Newsboys concert. Music has always been a big part of Jeff's life, and something about that scene hit differently than he expected. That afternoon he accepted Jesus as his Lord and Savior. He felt the Holy Spirit washing over him. He was instantly a new creation. "Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new." — 2 Corinthians 5:17

"I know I had friends praying for me. The music got to me in a way words hadn't. Something broke open."

He got baptized in a Seventh-day Adventist church and found a home there. He still keeps the biblical Sabbath and follows the dietary guidelines he finds in Scripture — no pork, no unclean foods. Since COVID moved everything online he mostly watches sermons on YouTube now, which he'll admit isn't quite the same. But the faith itself hasn't gone anywhere.

It's not something he puts on for the studio branding. It's just what's actually there.

A Gamer Since Before Most People Had a PC

Jeff has been gaming his whole life — Atari 2600, NES, Sega Genesis, PlayStation, and everything in between. He played Halo on a PC that had no business running it. He put nearly twenty years into World of Warcraft.

Ask his all-time favorite game and he won't even think about it: Final Fantasy VII. The 1997 original. Not the remake — the original. He'll talk about the story, about Aerith, about why nothing has ever quite touched it since. He genuinely believes it's the best game ever made. He's probably right.

"FF7 is the best game ever made. The story, the tragedy of Aerith — there's never been anything like it."

His taste runs wide: RPGs, roguelites, Crash Bandicoot. He's also a Silent Hill guy, specifically because of the psychological side of it. Resident Evil is fine, he'll say, but the violence there is pretty much the point. Silent Hill always had something working underneath — dread that means something. That distinction matters to him when he thinks about the games he's making.

A Plumber Who Codes

Jeff still runs his own residential plumbing company. That's the day job. LightSpire happens in the gaps — after hours, slow days, whenever he can get a few hours in.

What most people wouldn't guess is that he's not a complete stranger to code. He had his first email account back in 1996 and was building basic websites not long after — hand-written HTML, figuring it out as he went. That eventually grew into actual client work: Adobe Flash, e-commerce sites, more involved builds through around 2011. So when he sat down to learn Unity from YouTube tutorials in summer 2025, he at least knew how to think through a problem technically.

The early months of Verse Bound were slow going. He hit a wall in August 2025 and put the whole thing down.

"I came back after Christmas. I think it might've just been the Lord pushing me to finish what I started."

He picked it back up after Christmas and by February 2026 it was really moving. The scope ballooned a few times and got pulled back. Eventually it landed somewhere he was happy with. Verse Bound shipped April 2026 — built around a plumber's schedule, mostly off YouTube tutorials and stubbornness.

Milestones

August 9, 2014

Saved

Jeff accepts Jesus as his Lord and Savior after watching God's Not Dead. The Newsboys concert scene seals it.

Spring 2025

The Search

Searching for a scripture memorization app and finding nothing that works. The frustration plants a seed.

May 2025

The Calling

God lays it on Jeff's heart to build something. He starts brainstorming — a trivia game first, then something more.

June 2025

LightSpire Founded

LightSpire Games is officially born. Development of Verse Bound begins. Unity tutorials. A lot of YouTube.

August 2025

The Wall

Development stalls. The project goes on pause. Jeff steps away for a season.

January 2026

Back at It

Verse Bound comes back off the shelf. February 2026 marks the push toward a real finish line.

April 2026

Verse Bound Ships ✦

LightSpire's first game reaches players. Less than a year from the first line of code.

The LightSpire Lineup

Here's what's been built, what's next, and what's coming down the road.

📖 Shipped — April 2026

Verse Bound

A scripture study app that evolved from a simple trivia concept into something designed to help people actually engage with and memorize the Word. The game that started everything.

🎮 In Development

The Jesus Tapes

A 2.5D platformer. The next project — and a chance to stretch into a genre Jeff grew up loving. Details coming as development progresses.

🕯️ Future Title

The Narrow Gate

A first-person psychological horror game rooted in 1 John 2:16, with narrative branching and a story designed to work on your mind, not just your eyes. The biggest undertaking yet — Jeff is learning Unreal Engine to build it right.

Why Any of This

Jeff doesn't talk about LightSpire in terms of downloads or revenue goals. He'll tell you pretty directly that money has never been what drives him — that's been true with the plumbing business too. He hates working. He loves what he does. There's a difference.

With LightSpire the goal is pretty simple: make Bible-focused games that are actually good to play. Not games that happen to have a verse slapped on them. Games where the faith is woven into what the thing actually is.

"Honestly? Even if no one plays them and I enjoy building them, I'll be happy. But I hope others find them fun and meaningful too."

He's not chasing anything in particular. He felt called to do this, so he started doing it. A plumber from Milwaukee learning Unity off YouTube, building Bible games in his spare time, seeing where it goes.

That's pretty much the whole story.

Built with purpose.
Shipped with prayer.

LightSpire Games. A plumber from Milwaukee, a controller, a calling, and a lot of YouTube tutorials.

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